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Need for speed official announcing trailer
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Microsoft Windows, PlayStation 3, Vita and Xbox 360
Need for Speed: Most Wanted takes on the gameplay style of its first installment, Most Wanted title in the Need for Speed franchise. Most Wanted allows players to select one car and compete against other racers in three types of events: Sprint races, which involves traveling from one point of the city to another, Circuit races, each having three laps total and Speed runs, which involve traversing through a course in the highest average speed possible. There is also the Ambush races, which start with the player surrounded by cops and tasked to evade their pursuit as quickly as possible. Cops are integrated into certain racing sessions, in which the police deploy vehicles and tactics to stop the player's car and arrest the player, like the original Most Wanted. At each event there are two upgrades that can be unlocked for the current car, one of them is unlocked for players who manage to finish at least in second while the other is only obtained by winning. [11] The game features a Blacklist (also known as The Most Wanted List) of 10 racers, similar to the single-player section of the original Most Wanted, which featured 15 Blacklist racers. As the Most Wanted racers are defeated, their cars are added to the player's roster.[12][13] In this reiteration the focus shifts from Rockport, the city in the original, to a new city called Fairhaven.
Most Wanted has been likened to the Burnout series. Like Burnout Paradise, races have a start and end point but players can choose their own route to the finish line, a departure from the original Most Wanted, but similar to "crew challenges" from the sequel, Carbon.[14] Destructibles, such as billboards and fences; and drive-thru shops, such as petrol stations and repair garages, from Paradise are also featured.
The game uses Autolog, the competition-between-friends system developed by Criterion for Need for Speed: Hot Pursuit, and since used in other titles in the Need for Speed series. Autolog in Most Wanted plays a larger role and gives more information to players. Activities in-game allow players to earn Speed Points which can boost players up on the Most Wanted list. Autolog recommendations have now been integrated into the game world, rather than sit externally on the menu system.[14]
Most Wanted features a new social system called Cloudcompete, which strings together Most Wanted across all platforms in an inspired example of cross-compatibility. One profile is used for all versions of the game, allowing the player to rank up on one format and continue progress on another.[15][16]
The driving model of the game has been described as "deep, physical and fun", not as arcade-styled as the Burnout series and Hot Pursuit, but far from a simulator. Most Wanted has a range of real-world vehicles, a mix of muscle cars, street racers and exotics, described as "the wildest selection of cars yet".[5] The cars can be altered with visual and performance upgrades, such as paint colors, reinflatable tyres, suspensions, engine, nitrous oxide, and body work that enables players to crash through roadblocks.[17] A feature called EasyDrive enables players to customise their vehicles while in action. For the first time in Need for Speed history, all of the cars are available from the start, hidden in different locations throughout Fairhaven; the player have to discover them in order to unlock them.[18]
[edit]Wii U
In addition, the Wii U version will support full gameplay on the GamePad, allowing users to play independently from the TV. The GamePad screen will also be used for displaying menu content. The Wii U version is expected to retain the full suite of online features and be otherwise identical to previous versions.[9][19]
[EDIT]DEVELOPMENT
"We looked through the entire history of Need for Speed, and we came across the game. We really loved the premise of being the 'Most Wanted' amongst your friends, which is a really powerful idea. We really liked that. This game is all about being the Most Wanted among your friends."
—Hamish Young from Criterion Games[20]
In November 2011, it was revealed that Criterion Games was developing another Need for Speed game, according to a job advertisement. According to the job listing, the studio was "looking for talented Cinematic Artists to work on the world’s number one, multi award winning, arcade racing franchise." According to the listing, players should expect "entertaining, compelling in-game cinematic action sequences" from the racer, as well as "intense car action sequences, terrifying jumps, insane crashes and epic car chases."[21] Earlier in the year, another job advert revealed that Criterion was developing a game with "believable, open world AI racing drivers."[22] On 11 January 2012, British retailer Game revealed that EA plans to release Medal of Honor: Warfighter and a new entry in the Need for Speed series later that year, which was shown by EA during a confidential presentation. However, the developer and what direction the racing series takes in 2012 was not revealed.[23][24] On 23 January 2012, Criterion's creative director, Craig Sullivan, said on Twitter that the Guildford-based studio has "lots to share over the coming months". Sullivan didn't provide any further details, except to say the upcoming announcement/s are "going to be BIG".[25] On 8 April 2012, South African-based online retailer BTGames listed Dead Space 3 and Need for Speed: Most Wanted 2 for pre-order.[26]
On 7 May 2012, EA confirmed that new entries in both the Dead Space and Need for Speed franchises will be on shelves by March 2013.[27] The then unnamed and unannounced Need for Speed game was slated for a Q3 2012 release, which would have been any time between October and Christmas 2012.[28] On 25 May 2012, a booth schedule sent out by TwitchTV revealed that EA is showing off Need for Speed: Most Wanted at E3. While EA previously confirmed that a new Need for Speed is on the way, this was the first time its title had been confirmed.[29][30]On 1 June 2012, EA officially confirmed the existence of the Criterion-developed Need for Speed: Most Wanted as part of the publisher's E3 line-up.[31][32]
Need for Speed: Most Wanted was officially revealed at EA's Media Briefing during E3 2012, with a trailer which showed a police chase involving a street race. The trailer was followed by a live demo of the game on stage by creative director Craig Sullivan. When asked about that Criterion Games would only be focused on Need for Speed, meaning no more Burnout, Sullivan stated "It's more a case of wanting to get Need for Speed back on its feet after last year," referring to the poorly-received Need for Speed: The Run.[33] Producer Matt Webster stated that Most Wantedis "everything we know about open-world driving, just piling it together. All the best stuff about Burnout and everything we did in Hot Pursuit, we're just smashing them together."[34]
On 30 July 2012, it was reported that Most Wanted will include some form of Kinect functionality on Xbox 360. The "Better with Kinect" banner was seen emblazoned on the game's Xbox 360 cover during the game latest gameplay trailer.[35] On 7 September 2012, it was confirmed by producer Matt Webster that the game will support Kinect with a range of support-oriented voice commands that allow players to keep watching the road in front of them. Many of the commands will be tied to the game's "easy drive" menus.[36][37]
At gamescom 2012, Sony Computer Entertainment announced Cross Buy, which offers the Vita version of a game for free to customers who purchase it on PlayStation 3. When asked by IGN about Cross Buy for Most Wanted, an EA spokesperson told "We're taking it under consideration, but we have no specific plans to announce at this time."[38] Producer Matt Webster announced that the Vita version of the game is "exactly the same game [as the PlayStation 3 version] apart from traffic density and number of players online," which it called a "significant achievement" on the portable.[39]
“ | The old game -- which I loved, it was the first game I ever played on 360 -- that was of the time, right? That was how games were, they were more offline than online. There was more single-player than say, multiplayer. So with this game, like I said, we’ve tried to shake that up. We’ve built multiplayer first; we have to do it very online. We didn’t want to make a sequel to that, because we can’t make a sequel to somebody else’s game; it’s incredibly hard.[40] | ” |
— Alex Ward, Criterion Games' Vice President
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[EDIT]SOUNDTRACK
As with previous Need for Speed titles, Most Wanted's soundtrack contains a variety of licensed music. Similarly to the very first game in the series, the soundtrack consists of 50% rock music, while thile the other half is electronic.[41]It mainly comprises electronic music (including dubstep and electronica), alternative rock and hip hop. Among these songs are two remixes of The Who songs originally from the album Who's Next. Most Wanted also contains songs from Criterion Games' previous title, Burnout Crash!, which play over the stereo of parked cars.[42]
[show]Track | Artist | Song |
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[EDIT]MARKETING AND RELEASE
[hide]System requirements[43] | ||||||||||||||||||||||||||||||
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On 18 September 2012, Computer and Video Games teamed up with EA to crown UK's Most Wanted racing champion, a two-city event that took the game around the United Kingdom prior to the game's release. The leading UK racer was crowned the UK's Most Wanted champion live on stage at the Golden Joysticks, and received a special Need for Speed: Most Wanted Golden Joystick, one of the first Golden Joysticks to be won by a member of the gaming public, plus a Limited Edition copy of the game.[44]
In addition to the standard edition, a Limited Edition version of the game, was available through pre-order at the same price as the regular game. The Limited Edition features numerous bonuses over the standard edition, including "four hours double Speed Points, custom liveries, pre-customized rollouts and two vehicles: the Porsche 911 Carrera Sand the Maserati GranTurismo MC Stradale."[6] EA also collaborated with several retail outlets on pre-order incentives through several store chains throughout the world. Each retailer offered one of three "special edition extra pack", which consists of multiplayer cars with unique modifications that fit different play styles. Which of the "special edition extra pack" the player received depended upon where they pre-order the game. The "special edition extra packs" on offer were the Speed Pack, Strike Pack and Power Pack.[45]
To celebrate the launch of Most Wanted, a contest where Facebook users could "like" a picture for the chance to win a VIP kit, which included an iPhone 4S, an iPad 3, a watch, a pair of Converse shoes, a "Get Wanted" cap, and a copy of the game for PlayStation 3 and Xbox 360.[46] A single-player demo was released on 13 November on Xbox Live Marketplace worldwide and the PlayStation Network in North America and on 15 November 2012 on the PlayStation Network in Europe. The demo packs four vehicles, each with their own races, challenges and unlockable mods. Speed Points racked up in the demo will also carry over the full game if the player bought it, up to a cap of 50,000.[47]
On 21 November 2012, EA updated the Need for Speed Autolog iPhone app with support for Most Wanted. The app features the in-game maps, Speed Point tallies, allows to manage friend interactions, change profile picture, view speed walls, and keep up to the latest Most Wanted info via the news feed. However, the integration of the Most Wanteddata into the Autolog app means that Hot Pursuit players will be temporarily unable to access their accounts, but EA promises that Hot Pursuit compatability with return "shortly".[48]
[edit]Trailers
In addition to the trailer shown at the official reveal during E3 2012, several other game trailers have been released, each revealing new aspects of the game. An episode of PWND, released in August 2012, featured new, unseen footage of Need for Speed: Most Wanted, and covered information on the single and multiplayer mode of the game, and the latest generation of Autolog, the Autolog 2.0.[17] One trailer revealed some of the new cars from the game.[49] Two trailers revealed the multiplayer aspect of the game.[50][51] One trailer showcased how players will be able to drive any car they find in the open world location of the game.[52] Two trailers revealed the single-player aspect of the game.[53][54] One trailer showcased the relationship between the cops and racers.[55] An extended version of its live action TV advert splices real footage with some gameplay.[56] A trailer was released to explain the game's Kinect integration.[57]
[EDIT]RECEPTION
[edit]Pre-release
Most Wanted was well received by critics at E3 2012 and was awarded with "Best Racing Game" as well as a nomination for "Best Online Multiplayer Game" from Game Critics Awards.[58][59] Previewers who had access to Most Wanted also called the game a spiritual successor to Criterion's Burnout Paradise, rather than the original Most Wanted from 2005, citing similar gameplay mechanics.[60][61]
[edit]Post-release
[hide] Reception | |||||||
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Aggregate scores | |||||||
Aggregator | Score | ||||||
GameRankings | PS3: 87.09%[62] X360:84.40%[63] PC: 82.00%[64] Vita: 79.00%[65] | ||||||
Metacritic | PS3: 85/100[66] X360: 85/100[67] PC: 82/100[68] Vita: 79/100[69] | ||||||
Review scores | |||||||
Publication | Score | ||||||
Computer and Video Games | 7.5[70] | ||||||
Edge | 9/10[71] | ||||||
Eurogamer | 8/10[72] | ||||||
G4 | 4.5/5[73] | ||||||
Game Informer | 9/10[74] | ||||||
GameSpot | 7.5/10[75] | ||||||
GamesRadar | [76] | ||||||
GameTrailers | 8.7/10[77] | ||||||
IGN | 9/10[78] | ||||||
Official PlayStation Magazine(UK) | 8/10[79] | ||||||
Official Xbox Magazine | 8.5/10[80] | ||||||
PC Gamer US | 85%[81] | ||||||
VideoGamer.com | 9/10[82] | ||||||
Destructoid | 8.5/10[83] | ||||||
Joystiq | [84] | ||||||
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Most Wanted has received highly positive acclaim from professional reviewers. Aggregate website Metacritic holds the average review at 85% for both the PlayStation 3 and Xbox 360 versions.[66][67] The two versions received similar scores at GameRankings.[62][63] In the 22 October 2012 edition of Edge, the first review score was given as 9/10. The reviewer praised the Criterion racer's "perfectly" pitched handling, "essential" Autolog social features and its "flowing, coherent" world map, which it says blends the styles of previous Burnout and Need for Speedgames. The review said of the game, "Once again, Criterion still manages to stand out and offer something fresh, setting a new standard in open-world driving games with – that word again – a seamless feast of quality."[71]
IGN gave the game 9/10, calling "It's undoubtedly one of the year's most exhilarating experiences."[78] Eurogamer gave it a 8/10, and stated "Its sense of character may be not be as forceful as Criterion's other games - but the sense of competition that informs it, the joy of discovery and the plain pleasure of driving haven't been dimmed in the slightest. This isn't quite paradise, but it comes very close."[72]
Playstation Official Magazine UK gave Most Wanted a 8/10, and stated "It's achieved a vicious racing experience that thrills so much more than it frustrates, and it's pushed vehicular multiplayer forward significantly, setting the bar so high it's hard to imagine who can better it."[79] Official Xbox Magazine gave it a 8.5/10, stating "Most Wanted delivers raucous entertainment in spades, whether you're battling Fairhaven City's finest in the campaign or dueling network competition in serious races and silly trick competitions. After years of revisiting Burnout Paradise's recurring playground, we finally have a fresh racing addiction to keep us hooked until Criterion's next seemingly inevitable open-road opus."[80]
The Guardian gave Most Wanted a perfect score, stating "Criterion has done it again, setting a new standard for arcade-style racing games which won't be surpassed until the next generation of consoles has been on sale for a while. It actually leaves one feeling a bit sorry for Forza Horizon, which is a very good game, and infinitely superior to its predecessors. But Need For Speed: Most Wanted is, by whatever criteria you may see fit to apply, a great game."[86]
Joystiq gave it a 4/5, stating "Need for Speed: Most Wanted is the next Burnout game fans have clamoring for – it may not say so on the box, but everything about it screams Burnout. The feel of the cars, the physics and the eclectic mix of multiplayer modes are all undeniably Criterion qualities, the things old fans love and the properties that convert new fans with every studio release."[84]
The game was criticised for some negative issues, such as the single-player. GamesRadar, who gave it a 8/10, stated "If you're not big on multiplayer, there's little reason to pick up Most Wanted over, say, heading to the bargain bin for a copy of Burnout Paradise. If you're willing to invest a few hours to learning the game's quirks, however, and are at all interested in racing against your friends online, this suddenly becomes one of the most recommendable arcade racers to come along in the past few years."[76] Destructoid, who gave the game a 8.5/10, stated "There are some scrapes with single-player and a lack of polish here and there, but the multiplayer delivers in such a big way that all of this hardly matters. Need for Speed Most Wanted is that big, crazy, crash-y open-world racer you've been asking for."[83]
The PlayStation Vita version was praised for how close it is to the console versions. GamesRadar stated "Most Wanted on PS Vita uses the same city layout and element placement as the 'big' console versions. Obviously there have to be some graphical concessions to make the game run on the Vita."[87]
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